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also, can you make a color version??

can you make it so that it plays like links awakening? Better movement, make it so you can pick up items by walking over them like literally every zelda game before. Better music and sound effects especially for attacking enemies. We need hit detection so we know we are hitting enemies or being hit too. The demake is amazing so far and with a little bit of work could be a truly fantastic gaming experience. I know that it’s possible. As it stands its a good demake but plays horribly. I know the original game played horribly but it doesn’t have to be a one to one demake. Improving on the original is absolutely a must as far as playability and fun factor goes.

Got this playing in browser.

It's awesome to play as Zelda on a Gameboy game! Did you know there's a GBStudio plugin that will give you the flip-screen effect Zelda games use? Would be cool if you can implement it

I played for a few minutes on Retroarch Gambette and it crashed.

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Playing this game was a dream come true. Your version of the game on the Game Boy is incredible. My friend, I can't compile the engine. I wanted to try to create a version of Zelda 3 for the GBC. Is there a place where I can download the precompiled fork to start the build?

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The game worked perfectly ... once ... and now I can't even play it. It keeps saying that no save file is found ... even when I choose "New Game."

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how are you playing this game?  thru a web browser, a game boy emulator program or on a real gameboy hardware?  I am not experiencing that problem you are having

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Visual Boy Advance. So, emulator.

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I use VisualBoyAdvance-M v2.1.9 emulator (with an "M" at the end of VisualBoyAdvance) on my Windows 10 computer and the save file loads and saves properly.

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Yeah, well, it doesn't load and save properly on MY VisualBoyAdvance-M v2.1.9 emulator with an "M" at the end of VisualBoyAdvance.

Also, constructive criticism, "I'm not having that problem" is not a helpful statement. "I had that problem and here's how I solved it" is a helpful statement.

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yea well what operating system are you using since you did not mention that in the first place, which is also equally unhelpful

also try running VisualBoyAdvance-M from another computer or a different OS platform such as Windows or MacOS

I run the VBA-M app from a folder or path with a "short" name that doesn't contain spaces in between (never using folders with really long names or paths), on SEVERAL Windows based computers and they all work correctly, including game saving & loading.

i tried to play this game on a gameboy emulator for android on my phone an this error appeared after some minutes of gameplay

i tired to play this in my oldboy on a xiaomi redmi 9

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Really appreciate the effort here, but sadly it just doesn’t “feel” like a Zelda game. I’m not sure if this is due to limitations of GBStudio or what, but it feels very “off”.

1 - Can’t move diagonally.

2 - Combat is very stiff, and has no visual or audio feedback that you’ve hit an enemy (or that they hit you). The comic bubbles don’t really fit.

3 - Can’t just walk over an item to pick it up, have to press a button.

4 - Moving around an arrow cursor in the submenu or map instead of just moving a selector from one object to the next.

Again, appreciate the effort. There’s some solid framework here, but it needs some more work done to “feel” right. I’m not saying it has to be 100% authentic to an official game, but like… play Link’s Awakening for a good idea of how this game should play like.

Deleted 122 days ago

Same, there's also a lot of assets that appear to be official which could lead to a whole bunch of legal entanglements

I do however, want to see this game fully realized

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I just wanted to drop by and say that a new version of the GB Studio creation software was released a few weeks ago near the end of January 2024 (it's version 3.2.0).  hopefully when John reads my recent comment, he'll try to make a new version of Zelda's Adventure game with the newest version of GB Studio that would fix or solve some of these random crashing problems, though this may a take a while.

brand new major version of GB Studio released in late June 2024 - {version 4.0.0}.  john will have to make a backup copy of his Zelda's Adventure GB project before attempting to "migrate" it onto the 4.0x version of GB studio as this major version has a lot of changes and a lot of bug fixes.

can you make it so that it plays like links awakening? Better movement, make it so you can pick up items by walking over them like literally every zelda game before. Better music and sound effects especially for attacking enemies. We need hit detection so we know we are hitting enemies or being hit too. The demake is amazing so far and with a little bit of work could be a truly fantastic gaming experience. I know that it’s possible. As it stands its a good demake but plays horribly. I know the original game played horribly but it doesn’t have to be a one to one demake. Improving on the original is absolutely a must as far as playability and fun factor goes.

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Great game but cant load save game get

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Found out what's the problem. Saves break ONLY if you choose Save and Continue... If you choose Save and Quit the save won't break...

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Thank you I'm leaving work soon I'll try it again 

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Better try using savestates. Save and Quit return you to the starting point in the overworld and the dungeons.

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The dev seems to have abandoned us.  I was hoping for a non-crashing version by this point, but no updates or even word that they are working on it.  I guess on the bright side, I don't have to give them my money now, but I do think I would prefer to play this without constant crashes...

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Crashed when loading my save.

image.png

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The game is beautiful but after visiting a random church that healths you in the middle of the map all the text converted to blank boxes, not solved even restarting, so i couldnt complete the game. Also lot of random crashes totally at random walking or fighting in the world map enemies with the wand (hit boxes stop working and crash text, too many to mention). Also manual save not working on emulator (Ganbette).

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Do we HAVE to download it? I just want something to play in my browser though...

Huh? But it's working for Me. 🤔

the game can be played directly from any modern web browser like Mozilla Firefox, Google chrome, safari & Microsoft edge. downloading the game is optional.

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Why is the character running 6 times faster than it should be?

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Played for 10 mins then lost all my life to see what would happen. I immediately got teleported onto a bunch of trees off the map which I could not get off of. then eventually got this screen.

crash while fighting moblins with wand south of the river mouth just after picking up the water item

after previous crash, now getting this error as soon as I load my save, had to start over with a new file

This looks really cool! I will wait until it's been patched more, but I'm looking forward to playing this on original hardware ^^ thanks so much for all ur hard work :)

smacked a moblin too many times i just felt like mashing attack on it and got this lol

What I was able to play was fun! This is a good remake and I probably wouldn't have tried Zelda's Adventure otherwise. I'd love to finish it! Unfortunately, it wouldn't allow me to save and now it won't let me start any new save files either. I'm not sure whether the problem was related to me playing on my browser or not. If the game gets updated with patches at some point, I'll definitely come back and finish it!

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I tried to use a combination of local saves and save states on my Analogue Pocket to get through it but I got so many crashes and corrupted saves I had to give up.


Really enjoyed what I played, I hope it gets some patches so I can actually finish it.

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i wanna see her titties

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+1 rep

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YES dude

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i found the virgin

I am going to try and put this on a Geek Tech Cartridge and see if I can play it with my Epilogue GB Operator after I flash the ROM to the cartridge. I will be using an i7 Windows PC. Looks like a blast!!!!

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Got this error screen while whacking a Moblin with the wand to the west of the starting point. Playing on RetroArch's Gambatte core.

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Fix the Kernal Panic, Its annoying.

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yeah seriously i was playing this with my wife and when it crashed she refused to eat the pizza i made her for the rest of the night

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I agree to an extent, the atmosphere of Tactics is much different than any Final Fantasy game I can remember.

Had fun with this! Thanks for doing it. Though, I did have lots of glitches when trying to play on actual hardware. The Save & Continue feature always leads to the game freezing at some point, and then when trying to reload, it just brings up a blank screen. During one attempt, the merchant selling the candle had no spawned items so I couldn't do anything with that shop or item. Damage from enemies would occasionally glitch, killing me without any signs of hitting me. I found the game worked best when using the Save & Quit option and then resetting the console, which leads me to believe it is a memory issue. Hope to be able to experience it on a Game Boy or Game Boy Player in full some day! 

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I have always been a fan of Demakes.  However, one thing that can really come back and bite you in the ass is using trademarked names when doing Demakes.  I have a suggestion that may save you from anguish down the road.  Retool the game, just enough, so it actually isn't titled Zelda, and doesn't use the exact names from Zelda.  Enough, where a cease and desist and/or legal threats from Nintendo will be meaningless to you.

This would also make it much safer and easier for wider distribution, without fear of takedowns.  

Grizelda's Adventure:) 

Link's name in Japanese is Rinku, so you could go with something like Rinku-San or similar.

If you at all would like to embrace this idea, and protect this amazing project, i'd absolutely be on board to help you with the "name" changes, so things are differentiated enough to avoid any legal dilemmas.  

I love when people put a lot of love into stuff like this.  But, I have seen Konami, Capcom, Nintendo, take down quite a few projects over the last 20+ years, that I have amassed in my personal collection.  But, those that did games in a more "Mad Magazine", satire style name, to avoid infringement, ended up being fine:)  The companies may email them to take the games down.  But, legally, not much can be done!  It would be an empty threat, at that point!

Anyways, food for thought:)

Kyland!

Holy crap. This is awesome. It reminds me of playing OoA and OoS for the first time as a kid.

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Played throught the whole game and collect every item. I really enjoyed it, thanks for your work. There's one more thing that I noticed and botheres me a bit, the Maps for the last 4 Dungeons sadly don't work hopefully this will be fixed in a new version^^

Edit: The compass and the map actually don't spawn in the last dungeon even though they exist in the memory, this is hopefully also gonna get fixed

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Something that might also need to be changed is the hitboxes of certain enemies
Some bosses are barely any challenge since you can just walk through them without taking any damage (for example Boss 6 Ursore)

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Thanks a lot for your work. Rally interesting to give a new life to this bad old game.
But the game is very empty like the original, and there are not enough sound effects... that makes it a good adaptation but still not a good game.

Will you continue to work on it to improve it a little and give it a real second wind as if it had really been released on GameBoy. Thanks

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Got this when saving in a building and refreshing the page.

Awesome job! Got this error you may want to review:



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Hello, the game looks really good. Can you share the .gbsproj source code?

That's available here - https://github.com/john-lay/zeldas-adventure

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Hey would you be interested in porting this to Gamemaker 2 or Godot and use a custom engine maybe a DX version. I think you can make a much better game if you do this instead of using GB Studio (as it's limited in freedom). If so let me know, I'll help (could be fun). I've done this sort of thing before. You'll lose GB compatibility, but you can stick to the spec anyway. 

(Example in built in about 2.5 hours)

https://2d-knights.itch.io/zledas-adventure-concept



that looks cool. I couldn’t play it on my ipad (no keys) but the graphics look spot on. 

Thanks, I threw it together quickly (sorry no touch screen support) If the author of this project doesn't want to work on it maybe I'll turn it into something or release the source. 

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Nice work and thanks for the offer, but I’ve enjoyed the challenge of working within the limitations of thr Game Boy. Having the game playable on original hardware is one of the appeals of the project.

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Cool. I suggest using pure GB Z80 assembly then as it may become difficult to mold GB studio to make a decent Zelda Engine especially as you continue to add features. 

https://www.chibiakumas.com/z80/Gameboy.php

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