Hi. Great to see this project. It combines two things I really enjoy, Zelda's Adventure, and the Game Boy! I do have 2 questions regarding things that have deviated from the original. First is picking up items off the ground. In the original, you just walk over them to collect rather than interacting. What is the reason for this change? Second, and probably more important, is deaths. In the original, upon dying, you restart either at the start point in the overworld, start of the shrine, or room before the shrine boss. In this version, it is a full game over and progress is lost. Is there a reason for this, and is there any change of having it mirror the original at some point?
Great work, really looking forward to playing around more with this.
Any chance you can upload the cia version somewhere so I can stick it on my 3ds. I'm not sure how to convert it, been years since I booted 3ds up on custom firmware. Thanks.
Hiya, this looks pretty awesome! I've never played the original CDi version but playing through this felt like a standalone game or romhack, loved the overworld exploration.
I did run into a few bugs (v1.3.0) that would be good to look into:
1) game crash on selecting Continue on the title screen after a death. Seems to only happen after save and continue was selected? Reproducable on emulator (bgb 1.5.9 and gambatte-speedrun r717) and browser version by: starting game -> select new game -> open menu, save, save and continue -> lose all health to get back to title screen -> select continue. Brings up an undefined opcode error in bgb, and a kernel panic in browser.
2) halfway through the game your location indicator on the map started disappearing (or moving far off the location), and shortly after all text of the game disappeared (was playing on gambatte-speedrun r717 emulator at the time, haven't tried browser or other emu to reproduce). Map indicator disappeared after entering Vendoss from the top right (somewhere in the top sides of the town area it seems), text was still ok at the time. After exploring to Great Dry Canyon I encountered the Ambi sprite which did not have text shown, at which point my save file also seemed to be corrupted enough: I run into a game crash on loading (on game reset), or not recognizing the save file at all (with a save & quit, no text on title screen. Selecting 2nd option opens up a text box with no text and then returns to the new game / continue selection). Video with timestamp entering Vendoss where the map indicator was still there 2:09:15 https://www.twitch.tv/videos/1807262319?t=2h9m15s and 2:11:10 it is gone. Text is gone at 2:15:31.
some minor things that didnt seem game breaking, is that I did notice the location indicator in dungeons was sometimes not entirely accurate, and sometimes enemies dropped invisible items that I could pick up?
Can't wait to get back into it, even though I lost some progress I love to explore more!
I have the EXACT same issue on bgb and sameboy! I talked to Ambi, who had text, then the text on signs vanished, items began to disappear from shops, and when I tried to load my game, I got the exact same crash in the exact same place via the bgb debugger.
Thanks for playing the game, sorry it crashed on you.
I’ve been hunting down bugs over the last few months, but as a solo dev it’s hard to catch them all. The screen you sent is part of the crash report in GB Studio and unfortunately, I can’t do much with it.
Could let me know which emulator you were using or perhaps you were playing in a browser or original hardware? If you could also let me know approximately where you were in the game, both pieces of information would help to fix the bug.
Playing on a Miyoo Mini Plus hardware running Gambatte (on OnionOS)
Near start of game. Got the wand and went down to the candle salesman. Tried to purchase without enough money then one screen down from that attempting to fight a mob. 3 mobs existed on screen. I killed one and the second one was clipping into me while fighting and I got this error.
Also killing a mob then entering menu seems to respawn that mob not sure if this is intended behaviour.
Amazing work in any case I'll be following this one closely.
Edit:
On that exact same screen again just went straight there after starting a new game.
← Return to game
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Hi. Great to see this project. It combines two things I really enjoy, Zelda's Adventure, and the Game Boy! I do have 2 questions regarding things that have deviated from the original. First is picking up items off the ground. In the original, you just walk over them to collect rather than interacting. What is the reason for this change? Second, and probably more important, is deaths. In the original, upon dying, you restart either at the start point in the overworld, start of the shrine, or room before the shrine boss. In this version, it is a full game over and progress is lost. Is there a reason for this, and is there any change of having it mirror the original at some point?
Great work, really looking forward to playing around more with this.
This is awesome. I converted it into a CIA to run on the 3DS and it seems to work, for now.
Any chance you can upload the cia version somewhere so I can stick it on my 3ds. I'm not sure how to convert it, been years since I booted 3ds up on custom firmware. Thanks.
https://www.mediafire.com/file/110v0rokyhd61vu/Zelda%2527s_Adventure.cia/file
I made one as well, feel free to download.
Thanks dude, much appreciated
This project is so neat! Hope this helps. :)
I have to say, very clever idea to include this debug crash screen!
Hiya, this looks pretty awesome! I've never played the original CDi version but playing through this felt like a standalone game or romhack, loved the overworld exploration.
I did run into a few bugs (v1.3.0) that would be good to look into:
1) game crash on selecting Continue on the title screen after a death. Seems to only happen after save and continue was selected? Reproducable on emulator (bgb 1.5.9 and gambatte-speedrun r717) and browser version by: starting game -> select new game -> open menu, save, save and continue -> lose all health to get back to title screen -> select continue. Brings up an undefined opcode error in bgb, and a kernel panic in browser.
2) halfway through the game your location indicator on the map started disappearing (or moving far off the location), and shortly after all text of the game disappeared (was playing on gambatte-speedrun r717 emulator at the time, haven't tried browser or other emu to reproduce). Map indicator disappeared after entering Vendoss from the top right (somewhere in the top sides of the town area it seems), text was still ok at the time. After exploring to Great Dry Canyon I encountered the Ambi sprite which did not have text shown, at which point my save file also seemed to be corrupted enough: I run into a game crash on loading (on game reset), or not recognizing the save file at all (with a save & quit, no text on title screen. Selecting 2nd option opens up a text box with no text and then returns to the new game / continue selection). Video with timestamp entering Vendoss where the map indicator was still there 2:09:15 https://www.twitch.tv/videos/1807262319?t=2h9m15s and 2:11:10 it is gone. Text is gone at 2:15:31.
some minor things that didnt seem game breaking, is that I did notice the location indicator in dungeons was sometimes not entirely accurate, and sometimes enemies dropped invisible items that I could pick up?
Can't wait to get back into it, even though I lost some progress I love to explore more!
Thank you for the detailed bug report. I haven’t used the emulator you mentioned, but will look into it.
I have the EXACT same issue on bgb and sameboy! I talked to Ambi, who had text, then the text on signs vanished, items began to disappear from shops, and when I tried to load my game, I got the exact same crash in the exact same place via the bgb debugger.
Thanks for playing the game, sorry it crashed on you.
I’ve been hunting down bugs over the last few months, but as a solo dev it’s hard to catch them all. The screen you sent is part of the crash report in GB Studio and unfortunately, I can’t do much with it.
Could let me know which emulator you were using or perhaps you were playing in a browser or original hardware? If you could also let me know approximately where you were in the game, both pieces of information would help to fix the bug.
Playing on a Miyoo Mini Plus hardware running Gambatte (on OnionOS)
Near start of game. Got the wand and went down to the candle salesman. Tried to purchase without enough money then one screen down from that attempting to fight a mob. 3 mobs existed on screen. I killed one and the second one was clipping into me while fighting and I got this error.
Also killing a mob then entering menu seems to respawn that mob not sure if this is intended behaviour.
Amazing work in any case I'll be following this one closely.
Edit:
On that exact same screen again just went straight there after starting a new game.
Sure I was using Gameboy core on Mister fpga. I was at the really beginning of the game, first screens, but I kept the game on hold, doing nothing.
I hope it helps
by the way thank you for your work!
Thanks for the detail. It helps a lot.
couldnt work out how to use this to new message you but reloading a save from death i managed to kernel panic and it says to get it to you somehow lol
I like it. Nice setting and ideas!